British cruiser Tiger ‘59, tier VIII
Hit points – 33,100. Plating – 25 mm.
Main battery – 2×2 152 mm. Firing range – 15.6 km.
Maximum AP shell damage – 3,200. AP initial velocity – 768 m/s.
Reload time – 3.2 s. 180 degree turn time – 4.7 s. Maximum dispersion – 141 m. Sigma – 2.00.
AA defense: 2×2 152.0 mm; 3х2 76.2 mm.
AA defense mid-range: continuous damage per second – 217, hit probability – 90 %, action zone 0.1-4 km;
AA defense long-range: continuous damage per second – 60, hit probability – 90 %, action zone 0.1-6.9 km;
Number of explosions in a salvo – 3, damage within an explosion – 1,750, action zone 3.5 – 6.9 km.
Maximum speed – 30.2 kt. Turning circle radius – 590 m. Rudder shift time – 8.9 s. Surface detectability – 11.7 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.5 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party
Slot 3 – Smoke Generator (action time – 15 s; dispersion time – 106 s; reload time – 160 s; charges – 3;)
Slot 4 – Surveillance Radar (action time – 30 s; detection of ships – 10.0 km; reload time – 120 s; Charges – 3)
Slot 5 – Defensive AA fire
German cruiser Weimar, tier VII
Hit points – 32,000. Plating – 16 mm.
Main battery – 4×3 150 mm. Firing range – 15.4 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity – 960 m/s.
Maximum AP shell damage – 3,900. AP initial velocity – 960 m/s.
Reload time – 5.0 s. 180 degree turn time – 23.7 s. Maximum dispersion – 139 m. Sigma – 2.00.
Torpedo tubes – 4×3 533 mm. Maximum damage – 13,700. Range – 6.0 km. Speed – 64 kt. Reload time – 68 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 4×1 20.0 mm; 8×2 20.0 mm; 4×4 20.0 mm; 4×2 105.0 mm.
AA defense short-range: continuous damage per second – 165, hit probability – 85 %, action zone 0.1-2.0 km;
AA defense long-range: continuous damage per second – 91, hit probability – 90 %, action zone 0.1-5.2 km;
Number of explosions in a salvo – 4, damage within an explosion – 1,330, action zone 3.5 – 5.2 km.
Maximum speed – 31.0 kt. Turning circle radius – 650 m. Rudder shift time – 8.8 s. Surface detectability – 13.9 km. Air detectability – 5.9 km. Detectability after firing main guns in smoke – 7.1 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search (duration time – 110 s; torpedo detection range – 3.8 km; ship detection range – 5.5 km; reload time – 120 s; Charges – 3)
Slot 2 – Defensive AA fire
Slot 3 – Engine Boost (duration time – 180 s; maximum speed +15%; reload time – 90 s; Charges – 3)
Slot 4 – Fighter
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during testing.