ST, Axis vs Allies

26.02.2021 13:00

  • ST

ST, Axis vs Allies

In the near future, we will conduct a closed test for a new battle type inspired by real-world naval battles. In the new “Axis vs Allies” battle, you will be able to fight only in ships that were completed in reality and in teams that are composed depending on each ship’s nationality.


Depending on the ship picked a player gets into one of two teams:

  • Axis: Italian, German, and Japanese ships
  • Allies: American, British, French, Soviet, European, and Pan-Asian ships.

The battles will be conducted in a “12 vs 12” format on Tier VIII ships. Only ships that were built in reality, as well as their in-game counterparts (such as Black, ARP, Azur Lane ships and etc.) are allowed to enter battle. If you dislike the appearance of camouflages of counterpart-ships, you can switch their display off using a special filter in the Port.

List of allowed ships:


Japan Germany Italy

VIII Akizuki



VIII Kagerō


VIII Vittorio Veneto

VIII Asashio


VIII Asashio B

VIII Admiral Hipper

VIII AL Littorio

VIII Mogami

VIII Prinz Eugen

VIII Atago


VIII Atago B

VIII Bismarck

VIII Shōkaku

VIII Tirpitz


VIII Tirpitz B




VIII AL Yukikaze




USA U.K. USSR France Pan-Asia Europe

VIII Benson

VIII Lightning

VIII Ognevoi

VIII Le Fantasque

VIII Loyang

VIII Orkan


VIII Cossack


VIII Cossack B

VIII Chapayev

VIII Le Terrible

VIII Siliwangi

VIII Öland

VIII Baltimore

VIII Edinburgh

VIII Mikhail Kutuzov

VIII Richelieu

VIII Hsienyang

VIII Cleveland

VIII Belfast ’43

VIII Fenyang

VIII Wichita

VIII Vanguard

VIII Irian

VIII North Carolina

VIII Implacable

VIII Massachusetts


VIII Massachusetts B

VIII Indomitable

VIII Alabama


VIII Alabama ST

VIII Lexington

VIII Saipan

VIII Enterprise

VIII AL Montpelier

You can participate in “Axis vs Allies” battles in a division, but if ships corresponding to both historical teams are picked, you won’t be able to go into battle.

Teams won’t necessarily mirror each other in all ship types, with the exception of aircraft carriers: their number in each team will be equal and strictly fixed – no more than one per team. The difference in the number of other ship types will be no more than one.

If the waiting time spent by the first player in the queue exceeds 3 minutes, teams might be filled with bots with improved AI, mastered commander’s skills, and mounted camouflages and signals.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.

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