Steel Hunter 2021 Regulations

Steel Hunter 2021 Regulations

STEEL HUNTER STAGE 1


March 15, 2021 at 07:00 CET through March 22, 2021 at 04:00 CET (UTC+1)



Event Guide

Join a fierce battle for survival, Commanders!

Steel Hunter, one of the most exciting modes in the game to date, consists of four separate Stages. Players will receive Battle Pass points based on their place in battle results and for completing battle missions.

CONTENTS




Start


End


Ceasefire


Stage 1

15 March 2021 at 07:00 CET (UTC+1)

22 March 2021 at 04:00 CET (UTC+1)


Tuesdays to Fridays at 02:00 to 07:00 CET


Saturdays to Mondays at 03:00 to 07:00 CET


Stage 2

*

More information coming in April 2021

Stage 3

*

More information coming in May 2021

Stage 4

*

More information coming in June 2021
Details about dates and times for the upcoming stages will be shared closer to their respective start dates.

We’re sure you remember the basic rules of this mode, but here’s a quick refresher just in case:

  • You are one of

    20 players

    fighting for victory. It’s every Steel Hunter for themselves.
  • Choose to fight solo or in one of

    ten Platoons of three

    (in this case, there will be a total of 30 players).
  • Your main goal is to

    survive at all costs

    . Destroy all enemies and be the last Steel Hunter standing.
  • Collect

    special objects (loot)

    that periodically spawn on the map. They contain resources, Battle XP, and vehicle upgrades.
  • Battles will unfold on

    two huge maps

    whose playable areas will shrink with time. Escape Danger Zones as they will destroy your vehicle once the countdown ends if your vehicle is still inside.
  • The total battle time is

    15 minutes

    . Before the battle, you can choose from several spawn points on the map.

Head to the Steel Hunter Garage via the right of the “Battle” button and:

  1. Click the “Battle” button to play solo
  2. Create a special 3-player Platoon for a battle

In addition to Dreamland, a sinister map called Arzagir 4.04 will appear in Steel Hunter.


Dreamland


Arzagir 4.04

The same size as Dreamland, but set in a dangerous abandoned town, this new location will offer you a fresh gameplay experience and many opportunities to experiment with all kinds of tactics.

Remember: both maps shrink with time, leaving less space to play and survive. If the area you are in turns orange, that means it is about to become a Danger Zone and you need to leave it as soon as possible. When the Zone turns red, you will have a short time frame to escape, denoted by a countdown. Once the countdown ends, your vehicle will receive continuous damage until it is destroyed or you have left the Danger Zone.

RED: CLOSED ZONE

In a closed zone, your vehicle will receive continuous damage. You will have little time to leave the red zone.

YELLOW: THIS ZONE WILL CLOSE SOON

In a yellow zone, your vehicle does not receive damage. But beware: a yellow zone can close at any moment. Think about your escape routes.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

Enemy inside the Vision Cone

Another hunter entered your Vision Cone! Note: enemy vehicles and loot points become visible only when they are inside your Vision Cone.

Vision Cone

You can only see enemy vehicles that are inside the Vision Cone of your vehicle.

Airdrops

If you manage to take possession of an airdrop from a plane, you will get a significant advantage over the enemy. This is the most valuable loot type. It contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. It replenishes shells, restores HP, and repairs damaged modules. However, all players can see the airdrop point on their mini-maps.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Ammunition

This loot type contains shells and Battle XP and repairs damaged modules. There are many points with this loot type on the map, and it can be especially useful at the beginning of the battle when your vehicle is most vulnerable.

Consumables

This loot type contains Battle XP, but less than other loot types. It does not contain shells at all. It also contains one regular Ability charge, restores HP, and repairs damaged modules.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.

Enemy spotted with Radio Detection

A hunter you spotted with Radio Detection. Be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radio range of your position.


Radio Detection.

This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position

if you are within range of ​​another player’s Radio Detection.

The five vehicles from last year will also join the hunt in 2021. Each of the five available tanks can be upgraded from

Tier I to Tier VII

.



Varyag (U.S.S.R.)


Walküre (Germany)


Harbinger Mk. IV (Britain)



Raven (U.S.A.)


Arlequin (France)


You can’t buy ammo or mount additional equipment or customizations on these tanks.

Each vehicle will play a different role:

  • Survivor
  • Hunter
  • Scout

The Soviet and German tanks will perform more defensive roles, while the British and American vehicles are best suited for attacking and hunting. The French tank will serve best as a scout.

You can upgrade each of the five vehicles from Tier I to Tier VII over the course of the battle. To earn XP for these upgrades, you need to collect loot and damage enemies. Each vehicle has different modules available for it. You can choose from two options at each level.

The Tech Tree for all vehicles has been reworked, but it still provides a meaningful choice of different playstyles each time you upgrade.


Varyag (USSR)


Walküre (Germany)


Raven (USA)


Harbinger Mk. IV (Britain)


Arlequin (France)

Varyag (USSR)

Reset

Reset

Reset

Reset

Reset

Engine


Engine Power


h.p.


Top Speed


km/h

Radio


Detection Radius


m


Radio Detection Cooldown


s

Hull


Hit Points


HP


Hull Armor


mm

Turret


Hit Points


HP


Armor


mm

Gun


Penetration


mm


Damage


HP


Damage per minute


HP/min


Dispersion at 100 m

Engine


Engine Power


h.p.


Top Speed


km/h

Radio


Detection Radius


m


Radio Detection Cooldown


s

Hull


Hit Points


HP


Hull Armor


mm

Turret


Hit Points


HP


Armor


mm

Gun


Penetration


mm


Damage


HP


Damage per minute


HP/min


Dispersion at 100 m

Engine


Engine Power


h.p.


Top Speed


km/h

Radio


Detection Radius


m


Radio Detection Cooldown


s

Hull


Hit Points


HP


Hull Armor


mm

Turret


Hit Points


HP


Armor


mm

Gun


Penetration


mm


Damage


HP


Damage per minute


HP/min


Dispersion at 100 m

Engine


Engine Power


h.p.


Top Speed


km/h

Radio


Detection Radius


m


Radio Detection Cooldown


s

Hull


Hit Points


HP


Hull Armor


mm

Turret


Hit Points


HP


Armor


mm

Gun


Penetration


mm


Damage


HP


Damage per minute


HP/min


Dispersion at 100 m

Engine


Engine Power


h.p.


Top Speed


km/h

Radio


Detection Radius


m


Radio Detection Cooldown


s

Hull


Hit Points


HP


Hull Armor


mm

Turret


Hit Points


HP


Armor


mm

Gun


Penetration


mm


Damage


HP


Damage per minute


HP/min


Dispersion at 100 m

Target your enemies’ modules for a higher chance of causing critical damage! You can refer to the schematics shown in your Garage to find out where they are. Based on your feedback, we’ve now made fuel tanks invulnerable so that there will be no chance of fuel tank or engine fires. Meanwhile, the tanks’ turret traverse and observation modules have been improved further.

There are two Abilities that are common for all tanks:


Recovery.



Gradually recovers a fixed percentage of the vehicle’s HP, but s


tops working if you take damage


.




Repair Kit.



Repairs vehicle modules (analogous to Large Repair Kits) and reduces stun duration.

The effects of Abilities that recover HP do not stack. If you use more than one at a time, the most powerful one will supersede the others.

Each vehicle also has one regular and one ultimate Ability unique to it:

  • U.S.S.R.
  • Germany
  • Britain
  • U.S.A.
  • France

Varyag


Minefield

Lays mines in the selected area. Causes damage and stuns enemy vehicles. The mines stay active for a limited period of time.


Recovery zone

(ultimate Ability)
Creates a special zone where the player’s vehicle and Platoon mates can recover HP.

Walküre


Turbocharger

Temporarily increases the vehicle’s engine power, top speed, and hull traverse.


Repair Zone

(ultimate Ability)
Creates a special zone where the player’s vehicle and Platoon mates can recover HP, repair damaged modules, and remove stun effects.

Harbinger Mk. IV


Corrosive Mist

Adds a bonus to concealment for all vehicles within the area of effect. Also causes damage to all vehicles within the area of effect. Doesn’t prevent looting.


Berserker

(ultimate Ability)
Significantly improves penetration and gun handling (dispersion, aiming time, reload time, and gun and turret traverse speed) but gradually reduces HP (the damage cannot destroy your vehicle).

Raven


Target Tracking

Improves gun handling for a particular period of time: reduces gun dispersion and increases gun stabilization and aiming speed.


Trap

(ultimate Ability)
Creates a special zone where the performance characteristics of enemy vehicles are reduced.

Arlequin


Airstrike

Orders an airstrike at the selected area, causing damage and stun to vehicles.


Fireball

(ultimate Ability)
Sends a self-propelling mine that will chase the nearest enemy tank. Causes damage upon explosion.

Ability charges can be found in all types of loot except Ammunition. Regular Ability charges are in Consumables, Airdrops, and Spoils of War, while ultimate Ability charges are only in Airdrops and Spoils of War.

Crew members are exclusive to the vehicle they come in and can’t be sent to the Barracks, dismissed, or injured. They do not earn Crew XP, and each has Sixth Sense as a zero perk. In addition, the following perks will be fixed for the Commanders of each vehicle:



U.S.S.R


Designated Target


Intuition


Germany


Designated Target


Intuition


Britain


Smooth Ride


Snap Shot



U.S.A.


Smooth Ride


Snap Shot


France


Deadeye


Eagle Eye


To upgrade your vehicle, you need to search for special loot points on the map. Once you reach these points, you will be able to collect loot that may contain XP, shells, and charges for your Abilities.

There are four (4) types of loot available:


Ammunition


Contains shells and Battle XP. Also repairs damaged modules.


Marked by yellow smoke.


Consumables


Contains Battle XP, but less than in Ammunition, as well as one regular Ability charge. Restores HP and repairs damaged modules. Marked by green smoke.


Spoils of War


Contains all resources of a destroyed vehicle as well as one ultimate Ability charge. Repairs damaged modules. Marked by red smoke.


Airdrops


The most valuable loot type. Contains one ultimate Ability charge, one regular Ability charge, and a larger amount of Battle XP. Restores HP and repairs damaged modules. Many players will want to get their hands on Airdrops, so you’ll have to push yourself to the limit to get it before they do. Also, all players will be able to see on their minimaps where Airdrops land. Marked by blue smoke.

The vision system uses Vision Cones and it is one of the most important aspects of Steel Hunter gameplay:

  • Enemy vehicles become visible only when they appear inside your

    Vision Cone

    , which is depicted on the minimap. Activation of the Sixth Sense Perk doesn’t mean you will notice enemies. They must be inside your Vision Cone.
  • If enemies are within 50 meters of you, they will

    automatically become visible

    .
  • When enemies are within sight, their markers and HP bars are displayed.
  • When aiming at an enemy, the vehicle’s silhouette is also displayed.

All special vehicles are equipped with

Radio Detection

, which displays loot points and enemy tanks on the minimap

within its coverage area

. To activate it, press the “X” key. But be aware that using Radio Detection will reveal your current position on the minimap at the time of activation to all players within Radar range of your position.


Using Radio Detection doesn’t mean that your position will be instantly revealed. You can only be detected if you are within the area of ​​another player’s Radio Detection. The detection radius of a specific vehicle depends on the characteristics of the modules installed.


Steel Hunter won’t have its own progression system this year. Instead, you will earn Battle Pass Points depending on your position in the post-battle ranking.


Additionally, you can receive Battle Pass Points by completing daily missions. You can complete them once a day. If successfully completed, each of these daily missions will earn you


20 Battle Pass Points

. Plus, there will be an additional repeatable mission for both solo and Platoon players


to earn a load of credits.


  • Destruction Ranch

  • Like Fish in a Barrel

  • Hold the Line


Destruction Ranch


Condition


  • Cause 4,500 HP of damage over any number of battles


Restrictions


  • Once per day


Rewards

  • 20 Battle Pass Points


Like Fish in a Barrel


Condition

  • Destroy 4 or more enemy vehicles

    over any number of battles


Restrictions


  • Once per day


Rewards

  • 20 Battle Pass Points


Hold the Line


Condition


  • Be among the Top 10 players in a single mode or the Top 5 in a platoon


Restrictions


  • Repeatable 5 times


Rewards


  • 40,000


Teaming is considered unsportsmanlike behavior, so we’ve taken measures against those who make the mode less enjoyable for responsible players. Currently the matchmaker attempts to minimize the possibility of teamers being matched in battle. This is further prevented by making the ceasefire last longer during weekdays while letting you play longer on weekends.

Inspired by the visual features of the map, Arzagir 4.04, the soundtrack will immerse you in this desolate Central Asian landscape.

These catchy compositions reflect both the ethnic music of Central Asia and the prog-rock of the US West Coast of the mid-90s. It has been brought to life by a symphonic orchestra, a defining feature of World of Tanks music.

Like the previous Season of Steel Hunter, heavy electric guitar riffs are used to mimic the sound of Central Asian folk instruments (gijak, rubab, and sherter) but with a modern twist. You’ll also hear the sounds of the Armenian duduk, which was carefully processed through a long chain of sound effects. Check it out!

Andrey Kulik, Alexey Vanchuk – Arzagir 4.04 (Intro) : WoT Music Team, Andrey Kulik, Alexey Vanchuk – Arzagir 4.04 (Intro)
Andrey Kulik, Alexey Vanchuk – Arzagir 4.04 (Battle) : WoT Music Team, Andrey Kulik, Alexey Vanchuk – Arzagir 4.04 (Battle)

We hope we managed to deliver the strong emotions that we ourselves experienced while playing Steel Hunter at the development stage and that these tunes will make your Steel Hunter experience even more enjoyable!

Steel Hunter will require more system resources than regular Random Battles. This is due to several key factors that are specifically related to Steel Hunter, including the large map sizes and large number of objects on them. Players with 32-bit operating systems and low RAM may experience some performance issues while running this mode. To avoid them and play with maximum comfort, change the graphics settings of your game client in accordance with the capabilities of your CPU and graphics card.



Get ready for new levels of excitement and prove you’re the most dangerous Steel Hunters in World of Tanks, Commanders!

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