ST 0.10.4, new ships

ST 0.10.4, new ships

In 0.10.4, we’re introducing a branch of Dutch cruisers, Dutch Tier VIII cruiser De Zeven Provinciёn, and American Tier VIII cruiser Congress to the test.


Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.

We are glad to present a new playable nation and tech tree – the Netherlands.

The following researchable Dutch cruisers will be added to the game in the upcoming closed testing session:

  • Tier I Van Kinsbergen
  • Tier II Gelderland
  • Tier III Java
  • Tier IV De Ruyter
  • Tier V Celebes
  • Tier VI Kijkduin
  • Tier VII Eendracht
  • Tier VIII Haarlem
  • Tier IX Johan de Witt
  • Tier X Gouden Leeuw

Ships will be tested in the nation of Europe until update 0.10.5, after update 0.10.5 they will be moved to a separate nation – the Netherlands.

These cruisers were developed for the Netherlands East Indies Fleet, though work on most was interrupted by the German invasion in 1940. The ships were designed to counter Japanese heavy cruisers.

Dutch cruisers perform best at close and medium range, supporting allies in the fight for key areas. They have good survivability for a cruiser due to strong armor, especially at high levels, and also have good concealment and maneuverability. The cruisers are equipped with a new type of armament “Air Strike”. At high tiers, ships have a big caliber, and their characteristics such as fire duration, hit points and armor are similar to those of large cruisers.

Since the Dutch cruisers are equipped with a new type of armament, the concept of ships can change significantly during testing.


Key Features of the Dutch cruisers:

  • Good maneuverability and concealment, but low firing range and rate of fire;
  • “Hydroacoustic search” consumable, as well as a choice between “Fighter” or “Spotting Aircraft” ” available from Tier IV;
  • New “Airstrike” armament available from Tier IV;
  • “Repair party” Consumable with increased reload speed and “Defensive AA Fire” available from Tier VIII;
  • Strong armor on high tiers;
  • Tier VIII-X ships are armed with the following caliber:

    • Haarlem, Tier VIII – 203mm;
    • Johan de Witt, Tier IX – 240mm;
    • Gouden Leeuw, Tier X – 283mm.

Please note that with Update 0.10.6, Tier IX destroyer Friesland will be moved from the “Europe” nation to the “Netherlands” nation.


Airstrike

Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing.

At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-10 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it’s best to use them against large and low-mobility targets.

At the same time, the aircraft don’t detect opponents and —unlike aircraft carrier squadrons— they are not directly controlled by the player.

This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.

The bombing is carried out in two stages:

  1. The bomb descends a certain distance on a parachute, which detaches after a while;
  2. The bombs fall the rest of the way without a parachute.


American cruiser Congress, Tier VIII:

Congress – American cruiser dated 1940. This project is the predecessor of an Alaska-class cruisers. Ship is named after one of six US Navy three-masted heavy frigates built in 1797-1800s.

Due to the high weight of the salvo, good accuracy and good firing range, she’s able to effectively inflict damage to enemy ships from a long distance. The ship is equipped with the following consumables: “Repair party”, “Hydroacoustic search” or “Defensive AA Fire” in the second slot, and “Surveillance radar”, “Fighter” or “Spotting Aircraft” in the third slot. Therefore, due to her good air defense, high survivability and a wide selection of equipment, is able to effectively support allies in the fight for key areas.


Dutch cruiser



De Zeven Provinciën, Tier VIII:

A light cruiser laid down before the outbreak of World War II and completed in the 1950s according to a modified project. In the second half of the XX century she was purchased by Peru. Decommissioned only in September 2017, she was the last artillery cruiser in the world to remain in service.

De Zeven Provinciën is equipped with eight universal 152 mm guns in four turrets, “Specialized Repair Teams”, “Engine Boost” consumables, and the “Air Strike” armament. The ship’s guns have a medium firing range and high fire rate. The cruiser is able to quickly change flank or take an advantageous position due to “Engine Boost” consumable.

Ship’s characteristics


Dutch Cruiser Van Kinsbergen, Tier I

Hit points – 7100. Plating – 6 mm.

Main battery – 4×1 120 mm. Firing range – 11.4 km.

Maximum HE shell damage – 875. Chance to cause fire – 8%. HE initial velocity – 900 m/s.

Reload time – 6.8 s. 180 degree turn time – 18.0 s. Maximum dispersion – 100 м. Sigma – 2.00.

Maximum speed – 25.5 kt. Fire duration – 30 s. Turning circle radius – 350 m. Rudder shift time – 3.5 s. Surface detectability – 8.8 km. Air detectability – 5.0 km. Detectability after firing main guns in smoke  – 3.3 km.

Available consumables:

1 slot – Damage Control Party


Dutch Cruiser Gelderland, Tier II

Hit points – 16600. Plating – 6 mm.

Main battery – 8×1 120 mm. Firing range – 12.5 km.

Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity – 820 m/s.

Maximum AP shell damage – 2000. AP initial velocity – 820 m/s.

Reload time – 8.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 119 м. Sigma – 2.00.

AA defense: 8×1 12.7 mm. 3×1 7.9 mm.

AA defense short-range: continuous damage per second – 179, hit probability – 85 %;

AA defense mid-range: continuous damage per second – 25, hit probability – 90 %;

Maximum speed – 20.0 kt. Fire duration – 30 s. Turning circle radius – 330 m. Rudder shift time – 4.8 s. Surface detectability – 8.3 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke  – 3.0 km.

Available consumables:

1 slot – Damage Control Party


Dutch Cruiser Java, Tier III

Hit points – 24500. Plating – 6 mm.

Main battery – 10×1 150 mm. Firing range – 12.7 km.

Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.

Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.

Reload time – 10.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 121 м. Sigma – 2.00.

AA defense: 4×1 12.7 mm. 4×1 75.0 mm.

AA defense short-range: continuous damage per second – 70, hit probability – 85 %;

AA defense mid-range: continuous damage per second – 112, hit probability – 90 %;

Maximum speed – 33.0 kt. Fire duration – 30 s. Turning circle radius – 570 m. Rudder shift time – 7.2 s. Surface detectability – 9.7 km. Air detectability – 4.9 km. Detectability after firing main guns in smoke  – 4.3 km.

Available consumables:

1 slot – Damage Control Party


Dutch Cruiser De Ruyter, Tier IV

Hit points – 24000. Plating – 13 mm.

Main battery – 1×1, 3×2 150 mm. Firing range – 15.2 km.

Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.

Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.

Reload time – 8.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 138 м. Sigma – 2.00.

AA defense: 4×1 12.7 mm. 5×1 40.0 mm.

AA defense short-range: continuous damage per second – 67, hit probability – 85 %;

AA defense mid-range: continuous damage per second – 112, hit probability – 90 %;

Maximum speed – 32.0 kt. Fire duration – 30 s. Turning circle radius – 660 m. Rudder shift time – 7.0 s. Surface detectability – 12.1 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke  – 5.7 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search

3 slot – Fighter / Spotting Aircraft


Dutch Cruiser Celebes, Tier V

Hit points – 26600. Plating – 13 mm.

Main battery – 4×2 150 mm. Firing range – 14.0 km.

Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.

Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.

Reload time – 8.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 130 м. Sigma – 2.00.

AA defense: 2×2 25.0 mm. 8×2 40.0 mm.

AA defense short-range: continuous damage per second – 21, hit probability – 85 %;

AA defense mid-range: continuous damage per second – 186, hit probability – 90 %;

Maximum speed – 30.6 kt. Fire duration – 30 s. Turning circle radius – 580 m. Rudder shift time – 7.7 s. Surface detectability – 12.2 km. Air detectability – 5.2 km. Detectability after firing main guns in smoke  – 5.9 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search

3 slot – Fighter / Spotting Aircraft


Dutch Cruiser Kijkduin, Tier VI

Hit points – 32000. Plating – 16 mm.

Main battery – 4×2 152 mm. Firing range – 14.6 km.

Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity – 900 m/s.

Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.

Reload time – 7.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 133 м. Sigma – 2.00.

AA defense: 14×2 40.0 mm.

AA defense mid-range: continuous damage per second – 427, hit probability – 90 %;

Maximum speed – 33.0 kt. Fire duration – 30 s. Turning circle radius – 720 m. Rudder shift time – 9.0 s. Surface detectability – 11.9 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke  – 5.6 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search

3 slot – Fighter / Spotting Aircraft


Dutch Cruiser Eendracht, Tier VII

Hit points – 32600. Plating – 16 mm.

Main battery – 2×2, 2х3 152 mm. Firing range – 14.8 km.

Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity – 900 m/s.

Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.

Reload time – 7.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 135 м. Sigma – 2.00.

AA defense: 17×2 40.0 mm.

AA defense mid-range: continuous damage per second – 651, hit probability – 90 %;

Maximum speed – 33.0 kt. Fire duration – 30 s. Turning circle radius – 720 m. Rudder shift time – 9.0 s. Surface detectability – 11.9 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke  – 5.6 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search

3 slot – Fighter / Spotting Aircraft


Dutch Cruiser Haarlem, Tier VIII

Main battery – 3×3 203 mm. Firing range – 15.6 km.

Maximum HE shell damage – 2850. Chance to cause fire – 13%. HE initial velocity – 925 m/s.

Maximum AP shell damage – 4800. AP initial velocity – 925 m/s.

Reload time – 15.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 179 м. Sigma – 2.00.

AA defense: 10×2 40.0 mm. 14×2 20.0 mm. 4×2 120.0 mm.

AA defense short-range: continuous damage per second – 182, hit probability – 85 %;

AA defense mid-range: continuous damage per second – 186, hit probability – 90 %;

AA defense long-range: continuous damage per second – 123, hit probability – 90 %;

Number of explosions in a salvo – 5, damage within an explosion – 1540, action zone 3.5 – 6.0 km;

Maximum speed – 32.5 kt. Fire duration – 60 s. Turning circle radius – 730 m. Rudder shift time – 11.1 s. Surface detectability – 12.5 km. Air detectability – 9.0 km. Detectability after firing main guns in smoke  – 7.1 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search

3 slot – Defensive AA fire

4 slot – Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3)


Dutch Cruiser Johan de Witt, Tier IX

Hit points – 45900. Plating – 25 mm.

Main battery – 3×3 240 mm. Firing range – 16.0 km.

Maximum HE shell damage – 3400. Chance to cause fire – 20%. HE initial velocity – 900 m/s.

Maximum AP shell damage – 6100. AP initial velocity – 900 m/s.

Reload time – 17.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 183 м. Sigma – 2.05.

AA defense: 14×2 40.0 mm. 14×2 20.0 mm. 6×2 120.0 mm.

AA defense short-range: continuous damage per second – 165, hit probability – 85 %;

AA defense mid-range: continuous damage per second – 515, hit probability – 90 %;

AA defense long-range: continuous damage per second – 165, hit probability – 90 %;

Number of explosions in a salvo – 7, damage within an explosion – 1610, action zone 3.5 – 6.0 km;

Maximum speed – 32.1 kt. Fire duration – 60 s. Turning circle radius – 740 m. Rudder shift time – 11.9 s. Surface detectability – 12.7 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke  – 8.1 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search

3 slot – Defensive AA fire

4 slot – Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3)

5 slot – Fighter / Spotting Aircraft


Dutch Cruiser Gouden Leeuw, Tier X

Hit points – 51900. Plating – 25 mm.

Main battery – 3×3 283 mm. Firing range – 16.5 km.

Maximum HE shell damage – 3900. Chance to cause fire – 20%. HE initial velocity – 890 m/s.

Maximum AP shell damage – 7600. AP initial velocity – 890 m/s.

Reload time – 17.0 s. 180 degree turn time – 25.0 s. Maximum dispersion – 187 м. Sigma – 2.05.

AA defense: 12×1 40.0 mm. 6×2 120.0 mm.

AA defense mid-range: continuous damage per second – 536, hit probability – 90 %;

AA defense long-range: continuous damage per second – 168, hit probability – 90 %;

Number of explosions in a salvo – 7, damage within an explosion – 1680, action zone 3.5 – 6.0 km;

Maximum speed – 33.5 kt. Fire duration – 60 s. Turning circle radius – 790 m. Rudder shift time – 12.7 s. Surface detectability – 13.1 km. Air detectability – 9.3 km. Detectability after firing main guns in smoke  – 9.5 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search

3 slot – Defensive AA fire

4 slot – Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3)


American cruiser Congress, Tier VIII

Hit points – 60450. Plating – 27 mm.

Main battery – 1×3, 2×3 305 mm. Firing range – 19.0 km.

Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity – 808 m/s.

Maximum AP shell damage – 8900. AP initial velocity – 762 m/s.

Reload time – 20.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 207 м. Sigma – 2.05.

AA defense: 14×2 40.0 mm. 20×1 20.0 mm. 6×2 127.0 mm.

AA defense short-range: continuous damage per second – 151, hit probability – 85 %;

AA defense mid-range: continuous damage per second – 273, hit probability – 90 %;

AA defense long-range: continuous damage per second – 109, hit probability – 90 %;

Number of explosions in a salvo – 5, damage within an explosion – 1540, action zone 3.5 – 5.8 km;

Maximum speed – 33.0 kt. Fire duration – 60 s. Turning circle radius – 850 m. Rudder shift time – 13.0 s. Surface detectability – 15.5 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke  – 12.1 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Hydroacoustic Search / Defensive AA fire II

3 slot – Fighter / Spotting Aircraft / Surveillance Radar

4 slot – Repair Party


Dutch Cruiser

De Zeven Provinciën

, Tier VIII

Hit points – 33800. Plating – 25 mm.

Main battery – 4×2 152 mm. Firing range – 16.1 km.

Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity – 900 m/s.

Maximum AP shell damage – 3000. AP initial velocity – 900 m/s.

Reload time – 6.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 144 м. Sigma – 2.00.

AA defense: 8×1 40.0 mm. 4×2 57.0 mm. 4×2 152.0 mm.

AA defense mid-range: continuous damage per second – 672, hit probability – 90 %;

AA defense long-range: continuous damage per second – 74, hit probability – 90 %;

Number of explosions in a salvo – 4, damage within an explosion – 1680, action zone 3.5 – 6.9 km;

Maximum speed – 32.0 kt. Fire duration – 60 s. Turning circle radius – 730 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 5.6 km.

Available consumables:

1 slot – Damage Control Party

2 slot – Engine Boost

3 slot – Repair Party (Duration time 28 s; HP per second 169.0; Reload time 80 s; Charges 3)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Also added to the game the Soviet Tier VIII cruiser Bagration built on the basis of the Tier VIII cruiser P. Bagration. The new ship will be used in partnership promotions.

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