In this digest we would like to tell you about the work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
As much as everyone likes to destroy tankers, you have to know the limits. That’s why this time we will begin our “It’s fixed!” digest with some good news for them. Bombs that have been dropped on the ground are no longer magnetically fixed to vehicles that have passed over them!
This is exactly what happened previously – when you drove over a dropped bomb it would fix itself to the bottom of your vehicle with very predictable results. It won’t happen again.
X-Ray view is very useful in a battle – it allows you to accurately assess the condition of vehicle modules and crew to better understand the vulnerabilities of your vehicle.
But in rare cases the detailing of the interior of the vehicle may have decreased and you viewed the engine, ammo and crew members as angular models.
Although the issue was just a visual one and had no effect on the damage model, we have returned the visual detail to the internal modules and their surroundings in the X-Ray view.
A simple but welcome fix. Your helicopter’s thermal imager will now be able to detect another helicopter at ranges greater than 5 kilometres.
Previously the helicopter’s thermal image camera could not detect another helicopter at this range. It was a kind of professional solidarity.
Creating and configuring vehicles for War Thunder is an incredibly difficult process in which even the smallest little thing can lead to big trouble. For example a trivial error with the 3rd person camera position on the F-89B, F-89D and P.108A led to the fact that the tail unit loomed within the aiming line. And that’s all – you were not able to shoot or to bomb.
A little time and patience and the problem has been fixed. Have a more comfortable flight.
For each release of the “It’s fixed!” digest we are collecting the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.
This time we have worked on aircraft armament and clarified the settings of the ground vehicle transmission – the latter change will allow some vehicles to become more dynamic and more powerful even without increasing engine power!
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
A bug has been fixed where a bomb might ‘stick’ to a ground vehicle when driving over it.
A bug has been fixed that prevented thermal imagers from seeing helicopters at distances over 5 kilometres.
A bug has been fixed that resulted in a low-poly x-ray view in spectator mode.
A bug has been fixed where some aircraft might demonstrate rocking wings in the hangar.
A bug has been fixed where any progress in the “Size doesn’t matter” trophy could not be achieved.Aircraft model, damage model, characteristic and weaponry changes: A-20G-25 — the ammo order has been corrected for the .50 Browning M2 machine guns. The M8 AP-I round has been added.
Saab J-35D, Saab J-32B — a bug has been fixed that prevented a canopy to rip off when passing the speed limit.
F-89 (all series) – the engine throttle display in the hangar has been corrected.
J7W1 – pitch stability loss when the tail is damaged has been fixed, balance and controls at mid and high speed have been improved.
F8U-2 – airbrake block and auto folding has been removed when flaps are in combat mode.
F-89B, F-89D, P.108A — the third-person view camera has been corrected to prevent the tail from occluding the sight.
Hawker Hurricane Mk.IV — a bug has been fixed that displayed 40mm Vickers S gunpods in the x-ray view when selecting a bomb preset.
Ka-29 — a bug with a missing ammo counter for the 2A42 gun in the HUD menu has been fixed.
N-37D gun— overestimated dispersion in bursts has been corrected.
Hispano Mk.II (1943) gun — a bug has been fixed that increased dispersion after the “New guns” modification has been purchased.
Warrior — transmission operations have been specified, neutral turn capability has been added.
Olifant Mk.2 — the transmission gears number has been specified, the neutral turn issue has been solved.
Olifant Mk.1A — the neutral turn issue has been solved.
M901 — huge pivot radius issue due to lacking track blocking has been solved.
HSTV-L — the transmission gears number has been specified, overall dynamics have been improved..
ZSU-23-4 — overestimated gun breech durability has been corrected.
FlaRakPz 1 — a bug has been fixed that prevented the tracking radar to operate simultaneously with the detection radar after a previous repair.
AMX-10RC — suspension position switch has been disabled when afloat on water.
A bug has been fixed where the class of vehicles might be displayed incorrectly at long distances.
Pola, Trento — the angle of heel, while turning, has been reduced.
USS North Dakota (BB-29) — incorrect turning angles on the main calibre turrets have been corrected.
S-100 (1945) — the MG34 1934 machine guns have been replaced with MG15 1936 machine guns.
IJN Settsu — the MG08 machine guns have been replaced with 6.5 mm 3rd Year Type machine guns.
USS Bennion (DD-662), USS Cowell (DD-547), Fletcher (DD-445), JDS Yūgure (DD-184) — the thickness of the armour belt has been increased from 13 mm to 19 mm.
Kanonenboot K-2 — 13.2mm 76 type93 machine guns have been replaced with 13.2 mm Hotchkiss machine guns.
USS Baltimore (CA-68) — displacement has been corrected.The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.