Update 0.10.4 – German Destroyers: Part 2

Update 0.10.4 – German Destroyers: Part 2

Captains! Game client Update 0.10.4 starts: Tue. 18 May 08:00 CEST (UTC+2)
Update size: 3.5 GB. After installing the update, you can continue playing the current version of World of Warships.
Due to the installation of the update, the server will be unavailable from: Thu. 20 May 07:00 CEST (UTC+2)
to: Thu. 20 May 10:00 CEST (UTC+2)
As soon as the server has been updated and server maintenance is complete, you’ll immediately be able to play the new version of World of Warships.

Read this article carefully to get a gift! Share the article with your friends and Clanmates so they can also claim gifts and find out what’s happening in this update!

German Destroyers: Part 2

Features of the Ship Branch

Accurate main battery guns with a large caliber for this ship type—150 mm.
Powerful AP shells with decent penetration, damage, and enhanced shell ricochet angles. They are capable of dealing significant damage to cruisers.
Good armor for their type, which effectively protects them against the HE shells of most destroyers (unless they have mastered the Inertia Fuse for HE Shells skill), as well as large HP pools. Combined with their effective artillery, this results in special gameplay for the new German destroyers. They are essentially agile ships that primarily focus on lone targets—light cruisers in particular.
The low damage per minute of their HE shells and their high detectability means that these new ships are quite ineffective when fighting for control of Key Areas.
The Smoke Generator consumable improves the already good survivability of the new ships even further. Starting from Tier IX, German destroyers have the Defensive AA Fire consumable, which allows them to counter enemy aircraft with greater confidence.
Despite their torpedoes’ slow speed and pretty standard reload time for most destroyers, they can deal heavy damage and have good range.

Early Access

German destroyers VII Z-31 and VIII Gustav Julius Maerker, which hit the seas in Early Access with the release of Update 0.10.3, continue to be available in consecutive bundles at the Armory. IX Felix Schultz can be found in random bundles that are available in exchange for Doubloons in the Armory.

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During Update 0.10.4, German Tokens can be found in bundles that are available in the Armory. These Tokens can be spent until the end of Update 0.10.4. At the end of the update, they will be exchanged for Credits at the rate of 1:2,100.
When Update 0.10.5 goes live, German Tier VII–X destroyers will be available for all players to research.

Battle of the Beasts

Starts: Thu. 20 May 09:30 CEST (UTC+2)
Ends: Wed. 16 Jun. 03:30 CEST (UTC+2)

During Update 0.10.4, you can take part in the new “Battle of Beasts” temporary event, which is inspired by German folklore. Join one of four teams to complete missions and earn rewards!

Key Rules

The event is divided into four stages, with each stage running for 1 week.
Before starting each stage, you can choose one of four teams:
Welthund: a huge black dog with a sole big eye on its forehead.
Feuerputz: a demon that can take various guises. Most often, it appears as a flaming skeleton or horseman.
Glühschwanz: a night ghost in the guise of a dragon.
Lindwurm: a wingless creature with a dragon’s head and a serpentine body.Event participants are issued special missions throughout each day. Completing the missions will progress you through personal and team milestones.
The missions can be completed playing Tier V–X ships in Random, Co-op, and Ranked Battles.
Progress is reset to zero at the beginning of each next stage.
All players who have reached Access Level 8 can participate in the event.
You’ll earn rewards by reaching specific personal and team progress milestones.[expand style=more] [/expand]
The missions are only available during a certain time period each day.

Starts: 09:30 CEST (UTC+2)Ends: 03:30 CEST (UTC+2)
The rewards include themed patches, flags, and 10-skill-point Commanders, as well a new temporary resource—Beast Tokens . You can exchange these Tokens for various in-game items in the Armory, including Battle of Jutland and German Destroyers containers.

A Battle of Jutland container can drop III König Albert or V Agincourt, the “To Honor Skagerrak” and Jutland Veteran permanent camouflages for these ships, or other rewards. German Destroyers containers can drop signals, expendable camouflages, and elements of the eponymous collection.

You’ll find a detailed description of the new event in a dedicated article. Stay tuned for more news on our website!You will also be able to earn one of each new commander by completing missions obtainable through special Twitch Drops. Stay tuned for a dedicated article with more details.

German Destroyers Collection

This collection is dedicated to German destroyers and will inform you about the history of ships of this type, as well as the people who served on them. The collection consists of four sections, with four elements in each.

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Rewards for completing the sections: 1 day of Warships Premium Account for each section.
Rewards for completing the entire collection: include an Iron Cross permanent camouflage for VIII Gustav Julius Maerker and a flag of the “German Destroyers: Part 2” event.

Elements of the collection can only be obtained from German Destroyers containers.You can get a free German Destroyers container in a special article that’s dedicated to the collection. Stay tuned for more news on our website!

Auction

With the launch of Update 0.10.4, we’re adding a new way to obtain in-game items. We call it the “auction”—you can participate in it and compete with other players to obtain rare goodies. It represents a great additional way to stock up on desirable items and resources.

Key Rules

Each auction has a limited duration.
It comprises the following stages:
The available lot for the auction is announced. Its starting price and number of possible bid winners are announced at the same time.
The auction begins and bids are placed.
Bidding ends. The results of the auction are summed up.
The auction winners receive their rewards, while the unsuccessful auction participants receive their bids back.You can change your bid amount at any time, provided that bidding for that lot is still active.
The number of lots is limited. The highest bids win.
Information will be provided about the starting bid for each lot and the number of possible winners.
Depending on the lot, you can place various in-game resources as your bid.
After the results are calculated, the highest bids win. If the bids are tied, the bids that were made earliest win. The time when the last bid change was made is also taken into account.
It’s a no-risk adventure! Any bid that doesn’t win will be returned to the bidder when the auction closes.For example, if there is a lot for 500 commemorative flags, the 500 players with the highest and earliest bids will each receive one flag. All other bids will be returned to the participating players’ accounts.

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Auction in Update 0.10.4

Starts: Fri. 28 May 14:00 CEST (UTC+2)
Ends: Mon. 31 May 14:00 CEST (UTC+2)

Lots

100,000 Coal: starting bid—25,000,000 Credits; 5,000 winners.
British Commander Adrian Griffiths with 14 skill points and 20 Rising expendable camouflages: starting bid—9,000 Doubloons; 1,000 winners.
Thunderer commemorative flag: starting bid—1,500 Doubloons; 2,500 winners.The number of winners and starting bid amounts are the same for the CIS, EU, NA and ASIA World of Warships servers.

Changes to Commander skills

In Update 0.10.4, we’ve changed the following skills:

Cruiser skills

Survivability Expert:
HP bonus for each ship tier increased from 350 to 450.
HP bonus of the enhanced skill increased from 400 to 500.

Destroyer skills

Extra-Heavy AP Shells:
Bonus applied to main battery AP shells increased from 5% to 7.5%.Fearless Brawler:
Ship detectability penalty removed.

Aircraft carrier skills

Enhanced Reactions:
25% penalty to the action time of the Patrol Fighters and Interceptor consumables replaced with a 25% bonus.

Battleship skills

Super-Heavy AP Shells:
Bonus applied to main battery AP shells increased from 5% to 7.5%.
Penalty applied to fire-extinguishing time and flooding recovery time reduced from 30 to 25%.Dead Eye
The Dead Eye skill is replaced with the Swift in Silence skill, giving battleships a 10% speed increase while the ship remains undetected.The parameters of these skills were inferior to other same-price skills in terms of combat efficiency, which affected their popularity.

The replacement of these skills adds more options for battleships in terms of positioning, and allows them to engage in combat or change position more rapidly during a skirmish. When Update 0.10.4 goes live, all Commanders with the Dead Eye skill already mastered will have their battleship skills reset free of charge. Skills associated with other ship types will not be reset.

Ship changes

We’ve made changes to the parameters of certain ships based on our analysis of their battle efficiency and feedback from players. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required.

Soviet Tier X destroyer Grozovoi

Maximum damage of researchable torpedoes increased from 15,100 to 16,200.
Chances of causing flooding with torpedoes increased from 250% to 271%.

German Tier X destroyer Z-52

Main battery reload time reduced from 4 to 3.8 s

British Tier IX destroyer Jutland

Torpedo tube reload time increased from 125 to 133 s.

Pan-Asian Tier VIII destroyer Hsienyang

Range of researchable torpedoes increased from 9.2 to 9.5 km.
Torpedo speed increased from 56 to 59 kts.

Pan-Asian Tier IX destroyer Chung Mu

Range of stock torpedoes increased from 9.2 to 9.5 km.
Torpedo speed increased from 56 to 59 kts.

Pan-Asian Tier VIII destroyer Fenyang

Main battery reload time reduced from 5.2 to 4.9 s.

German Tier VIII destroyer Gustav-Julius Maerker

Main battery reload time reduced from 6.5 to 6.1 s.

German Tier IX destroyer Felix Schultz

Main battery reload time reduced from 7.8 to 7.4 s

U.S. Tier VIII cruiser Cleveland

Surveillance Radar action time reduced from 30 to 27 s.

British Tier X battleship Thunderer

Main battery firing range reduced from 23 to 21.5 km.

Soviet Tier X cruiser Stalingrad

Surveillance Radar action time decreased from 25 to 20 s.

U.S. Tier VII cruiser Flint

Main battery firing range increased from 11.1 to 11.9 km.
Main battery reload time increased from 4.9 to 5.1s.

British Tier VI cruiser Leander

Smoke screen dispersion time of the Smoke Generator consumable reduced from 99 to 96 s.
Main battery reload time increased from 7.5 to 7.7s.

British Tier VII cruiser Fiji

Smoke screen dispersion time of the Smoke Generator consumable reduced from 103 to 96 s.
Main battery reload time increased from 7.5 to 7.7s.

British Tier VIII cruiser Edinburgh

Smoke screen dispersion time of the Smoke Generator consumable reduced from 106 to 99 s.

Soviet Tier X cruiser Petropavlovsk

Main battery reload time increased from 13 to 13.5 s.

Japanese Tier VII battleship Nagato

Main battery reload time reduced from 30 to 29 s

Italian Tier V battleship Conte di Cavour

Main battery reload time reduced from 31.5 to 30 s

Italian Tier VI battleship Andrea Doria

Maximum SAP shell damage increased from 9,500 to 9,900.

Italian Tier VII battleship Francesco Caracciolo

Sigma parameter increased from 1.6 to 1.7.

Italian Tier VIII battleship Vittorio Veneto

Sigma parameter increased from 1.6 to 1.7.

Updated Achievements Interface

We’ve updated the interface to make navigating through the Achievements section, as well as tracking progress in the game, more comfortable:
Updated the appearance of the Achievements screen.
Added categories and updated the sorting of achievements.
Updated pop-up tooltips in the Port and for post-battle statistics.
Having updated the section, we’ll be able to add more achievements to the game in future.

Changed the conditions for obtaining rewards for achievements. They will be replaced by weekly chains of combat missions for Base XP in victorious battles. The missions can be completed in Ranked, Random, and Co-op Battles, as well as in Operations and Brawls. This will allow you to replenish your signals in most battles. At the same time, the mission conditions have different difficulties. For instance, you could win often in Co-op battles for less XP per battle, or achieve the same result by winning fewer Random or Ranked battles for more XP per battle.

Two combat mission chains are available to you:
The first comprises three missions with the same condition. You must earn 2,500 Base XP in victorious battles. Reward: up to three More Signals containers and one Gift container.
The second includes five missions with the same condition. You must earn 5,000 Base XP in victorious battles. Reward: up to five More Signals containers and two Gift containers.

Ranked Battles

The third season of Ranked Battles commences on May 19.

Format

7 vs. 7
Tiers VI–VII in the Bronze League
Tiers VIII–IX in the Silver League
Tier X in the Gold League

Rewards

The rewards for each league will be refreshed and available again at the start of each new Sprint.

More details about the new season of Ranked Battles are available in a dedicated article.

Brawl

Update 0.10.4 also features a new season of the updated Brawl:
Start: Tue. 08 Jun. 10:00 CEST (UTC+2)
End: Mon. 14 Jun. 03:00 CEST (UTC+2)

Format

Format: 5 vs. 5, playing Tier X ships
Ship restrictions per team:
One aircraft carrier.
Two battleships. If a team has one aircraft carrier, there can be no more than one battleship in the same team.
Two cruisers.
Two destroyers.

Rewards

10,000 Coal; 2,250,000 Credits; 80,000 Elite Commander XP; and lots of signals.
You’ll find a detailed description of the new season in a dedicated article. Stay tuned for more news on our website!

Clan Battles

Start: Wed. 26 May 18:00 CEST (UTC+2)
End: Mon. 12 Jul. 22:00 CEST (UTC+2)

Format

Tier X ships in a 7 vs. 7 format.

Restrictions

One aircraft carrier.
Two battleships. If a team has one aircraft carrier, there can be no more than one battleship in the same team.
No more than three mercenaries per Division.

Rewards

Up to 11,000 Steel plus other rewards.
More details about the new season of Clan Battles are available in a dedicated article.

Daily Shipments

New daily rewards will become available to you from June 1.

The section is available in the player menu of the Port and includes 24 rewards that are refreshed on a monthly basis. If you’ve collected all 24 rewards and the month is not over yet, then upon entering the game on each subsequent day until the end of the month, you’ll receive an additional reward—750 Free XP. If you don’t click the Collect Reward button, the reward is collected automatically at the start of a new 24-hour period.

Armory

From May 28, VIII Tiger ’59 will become available in the Armory. She’s one of the last artillery cruisers of the Royal Navy, armed with four rapid-firing 152 mm guns in two turrets with a high traverse speed. Her main battery guns have high-arcing ballistics and fire only AP shells. Tiger ’59 has low detectability, decent maneuverability, and a large set of consumables—Specialized Repair Teams, Surveillance Radar, Smoke Generator, and Defensive AA Fire. The ship will be available for 11,300[/b] Doubloons.

From June 4, VI Ise—the first hybrid in World of Warships—will become available in the Armory. She carries eight rapid-firing 356 mm guns with a good reach. The primary unique feature of Ise is her torpedo bomber squadron. The battleship also has a decent HP pool. She will be available for 6,800[/b] Doubloons.

The new Ice Wyrm permanent camouflage for X Shikishima has been added and made available in exchange for 3 Clan Tokens.

When Update 0.10.5 goes live, VI Erich Loewenhardt, VII Nelson, VI T-61, VII Haida, VII Z-39, VIII Asashio, VI Admiral Graf Spee, and VIII Lenin will cease to be available. The ships will be taken out of the game due to a combination of their popularity and combat efficiency. To maintain the proper level of diversity in teams in terms of the ships they are made up of, these ships will no longer be available to obtain for an indefinite period of time, but they may return in future.

Content Additions and Changes

Added the following permanent camouflages: “Jutland Veteran” for V Agincourt, “To Honor Skagerrak” for III König Albert, “Remember Jutland” for VIII Tiger ’59, and Baltic Strip for VII Weimar.

Added the Battle of Jutland expendable camouflage.

Added The Battle of Skagerrak, The Hunt for Bismarck, General-Admiral—Commander-in-Chief of the Kriegsmarine, and German Destroyers: Part 2 flags, as well as Battle of Jutland, The Battle of Skagerrak, The Hunt for Bismarck, Tiger, and Weimar patches.

Added the World of Warships: The Beautiful Game flag and patch.

Details on how to get these items will be announced later.
The following ships have been added for testing by developers, supertesters, and community contributors: I Van Kinsbergen, II Gelderland, III Java, IV De Ruyter, V Celebes, VI Kijkduin, VII Eendracht, VIII Haarlem, IX Johan de Witt, X Gouden Leeuw, VIII De Zeven Provinciën, and VIII Congress.

Airstrike—a new armament type—was added. Due to its status as a new mechanic, the concept behind this armament may change significantly as testing progresses.

All aircraft called in with Airstrike are currently armed with HE bombs. Such aircraft will be effective at medium ranges and drop bombs over an area that’s similar in size to two battleships. At the same time, the aircraft do not require direct control, unlike those launched from aircraft carriers.

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