ST 0.10.5, changes to test ships

11.06.2021 09:00

Development Blog

ST 0.10.5, changes to test ships

We adjusted the parameters of some ships based on testing results. The changes will be applied to the “Airstrike” and other parameters of Dutch cruisers.


General changes of the “Airstrike” of researchable cruisers:

Increased the bombs drop zone;

Reduced the time bombs fall;

Increased the number of bombs dropped by each plane;

Reduced the planes’ flight height.


Dutch cruiser De Ryuter, Tier IV:

Main battery reload time increased from 8.5 to 9 s.


Dutch cruiser Kijkduin, Tier VI:

Main battery reload time increased from 7 to 8.5 s.

Changed the “Airstrike” parameters:

Reload time increased from 60 to 80 s;

Maximum bomb damage reduced from 5800 to 5100;

Chance to cause fire by a bomb reduced from 33 to 29%.


Dutch cruiser Eendracht, Tier VII:

Main battery reload time increased from 7 to 8.5 s;

“Airstrike” reload time increased from 60 to 80 s.


Dutch cruiser Haarlem, Tier VIII:

“Airstrike” reload time increased from 80 to 100 s.


Dutch cruiser Johan de Witt, Tier IX:

Changed the “Airstrike” parameters:

Reload time increased from 80 to 100 s;

Maximum bomb damage reduced from 7400 to 6100;

Chance to cause fire by a bomb reduced from 42 to 35%.


Dutch cruiser Gouden Leeuw, Tier X:

Changed the “Airstrike” parameters:

Reload time increased from 80 to 120 s;

The number of “Airstrike” charges reduced from 3 to 2;

Maximum bomb damage reduced from 8500 to 6800;

Chance to cause fire by a bomb reduced from 48 to 39%.


Dutch cruiser De 7 Provinciën, Tier VIII:

Main battery reload time increased from 6 to 7.5 s.

Changed the “Airstrike” parameters:

Reload time increased from 60 to 80 s;

Number of planes in the “Airstrike” squadron reduced from 12 to 6;

Reduced the number of bombs dropped by each plane;

The number of “Airstrike” charges increased from 1 to 3;

Reduced the time bombs fall;

Reduced the bombs drop zone

The changes will make “Airstrike” more comfortable to use. Now the armament will make dealing damage more consistent, but at the same time the damage from each Airstrike activation will become lower.


Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website

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