ST 0.10.6, soviet aircraft carriers

ST 0.10.6, soviet aircraft carriers

Soviet aircraft carriers Komsomolets, Serov, Pobeda, Admiral Nakhimov and Chkalov have been added to the game for testing.


Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.

The following researchable Soviet aircraft carriers will be added to the game in the upcoming closed testing session:

Komsomolets, Tier IV

Serov, Tier VI

Pobeda, Tier VIII

Admiral Nakhimov, Tier X

Key Features of the Soviet aircraft carriers:

Each squadron consists of only one attacking flight.

Soviet aircraft carriers have a small number of aircraft in their squadrons, reaching up to eight planes at Tier X.

Beginning at Tier VIII, planes are equipped with rocket boosters. Similar to Ise and Tone, rocket boosters are automatically activated during takeoff and give a short-term increase in speed.

All planes have a small amount of HP and low cruise speed.

The “Repair” squadron consumable is available to Pobeda’s torpedo bombers and to all of Admiral Nakhimov’s squadrons.

Torpedoes carried by torpedo bombers have long range and long arming time.

Attack aircraft on Tiers VIII and X are armed with HE rockets, the equivalent of the U.S. Tiny Tims.

At Tier IV, Komsomolets has standard aircraft types. Starting from Tier VI, Soviet aircraft carriers carry skip bombers with HE bombs instead of standard dive bombers.

Good ship concealment.

The concept of the branch: one squadron – one attack.

To play effectively, squadrons will need to make a lot of brief flights at short to medium range due to their low cruise speed. This is helped by the good concealment of the ships and the presence of rocket boosters on the planes.

Squadrons are vulnerable to AA due to their low HP, and each lost plane reduces the total damage that can be dealt to the enemy. The new ships’ skip bombers and torpedo bombers can use their long range to avoid staying too long in the enemy AA zone. However, in this case, it will be easier for enemy ships to evade attack.


Soviet aircraft carrier Chkalov, Tier VIII

A fast-moving large aircraft carrier based on Project 71B of the late 1930s.

The Chkalov is armed with aviation similar to the researchable Soviet Tier X aircraft carrier Admiral Nakhimov. Each squadron consists of only 6 planes. The ship is also distinguished from other Soviet aircraft carriers by its available selection of squadrons: torpedo bombers, skip bombers, and dive bombers.

The Chkalov is best used for dealing damage to low-mobility targets and supporting allies in the fight for Key Areas.

Ships’ characteristics


Soviet carrier Komsomolets, Tier IV

Hit points – 31,700. Plating – 16 mm.

AA defense: 3×2 100.0 mm.

AA defense long-range: continuous damage per second – 25, hit probability – 100 %, action zone – 4.6 km;

Number of explosions in a salvo – 1, damage within an explosion – 910, action zone 3.5 – 4.6 km.

Maximum speed – 17.0 kt. Turning circle radius – 640 m. Rudder shift time – 7.8 s. Surface detectability – 8.8 km. Air detectability – 5.6 km.

Available consumables:

Slot 1 – Damage Control Party;

Slot 2 – Fighter;

Aircraft:

Attack aircraft

Hit points – 830, cruising speed – 126.0 knots, size of attacking flight – 4, aircraft per squadron – 4, aircraft restoration time – 60 s, detectability range – 10.0 km, number of aircraft on deck – 8.

Rockets in payload – 4, maximum rocket damage – 1450, armor penetration – 26 mm, chance to cause fire – 4 %.

Torpedo bombers

Hit points – 1,220, cruising speed – 87.0 knots, size of attacking flight – 4, aircraft per squadron – 4, aircraft restoration time – 72 s, detectability range – 10.0 km, number of aircraft on deck – 8.

Torpedoes in payload – 1, maximum torpedo damage – 3,833, aerial speed – 41.0 knots, torpedo range – 6 km, torpedo arming distance 661 m.

Dive bombers

Hit points – 1080, cruising speed – 92.0 knots, size of attacking flight – 4, aircraft per squadron – 4, aircraft restoration time – 71 s, detectability range – 10.0 km, number of aircraft on deck – 8.

Bombs in payload – 1, bomb type – HE, maximum bomb dammage – 6,100.0, armor penetration – 32 mm, chance to cause fire – 35 %.


Soviet carrier Serov, Tier VI

Hit points – 39,500. Plating – 19 mm.

AA defense: 20×2 12.7 mm., 4×4 37.0 mm., 8×2 100.0 mm.

AA defense short-range: continuous damage per second – 231, hit probability – 95 %, action zone – 1.5 km;

AA defense mid-range: continuous damage per second – 91, hit probability – 100 %, action zone – 3.5 km;

AA defense long-range: continuous damage per second – 105, hit probability – 100 %, action zone – 5.8 km;

Number of explosions in a salvo – 4, damage within an explosion – 1,120, action zone 3.5 – 5.8 km.

Maximum speed – 35.5 kt. Turning circle radius – 880 m. Rudder shift time – 9.5 s. Surface detectability – 12.3 km. Air detectability – 8.2 km.

Available consumables:

Slot 1 – Damage Control Party;

Slot 2 – Fighter;

Aircraft:

Attack aircraft

Hit points – 830, cruising speed – 149.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 58 s, detectability range – 10.0 km, number of aircraft on deck – 12.

Rockets in payload – 4, maximum rocket damage – 2,150, armor penetration – 26 mm, chance to cause fire – 8 %.

Torpedo bombers

Hit points – 1,220, cruising speed – 87.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 67 s, detectability range – 10.0 km, number of aircraft on deck – 12.

Torpedoes in payload – 1, maximum torpedo damage – 3,833, aerial speed – 41.0 knots, torpedo range – 6 km, torpedo arming distance 771 m.

Skip bombers

Hit points – 1,190, cruising speed – 112.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 67 s, detectability range – 10.0 km, number of aircraft on deck – 12.

Bombs in payload – 1, bomb type – HE, maximum bomb dammage – 6,100.0, armor penetration – 32 mm, chance to cause fire – 35 %, skips count – 2.


Soviet carrier Pobeda, Tier VIII

Hit points – 55,200. Plating – 19 mm.

Maximum HE shell damage – 1,800. Chance to cause fire – 8%. HE initial velocity – 950 m/s

AA defense: 6×2 130.0 mm., 16×2 45.0 mm.

AA defense mid-range: continuous damage per second – 315, hit probability – 100 %, action zone – 3.5 km;

AA defense long-range: continuous damage per second – 123, hit probability – 100 %, action zone – 6.0 km;

Number of explosions in a salvo – 6, damage within an explosion – 1,540, action zone 3.5 – 6.0 km.

Maximum speed – 33.5 kt. Turning circle radius – 1,090 m. Rudder shift time – 14.9 s. Surface detectability – 13.8 km. Air detectability – 12.0 km.

Available consumables:

Slot 1 – Damage Control Party;

Slot 2 – Fighter;

Aircraft:

Attack aircraft

Hit points – 1,000, cruising speed – 161.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 76 s, detectability range – 10.0 km, number of aircraft on deck – 12.

Rockets in payload – 4, maximum rocket damage – 3500, armor penetration – 40 mm, chance to cause fire – 17 %.

Torpedo bombers

Hit points – 1,470, cruising speed – 115.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 91 s, detectability range – 10.0 km, number of aircraft on deck – 12.

Torpedoes in payload – 1, maximum torpedo damage – 5,400, aerial speed – 35.0 knots, torpedo range – 6 km, torpedo arming distance 752 m.

Skip bombers

Hit points – 1,310, cruising speed – 120.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 89 s, detectability range – 10.0 km, number of aircraft on deck – 12.

Bombs in payload – 1, bomb type – HE, maximum bomb dammage – 8,700.0, armor penetration – 54 mm, chance to cause fire – 49 %, skips count – 3.


Soviet carrier Admiral Nakhimov, Tier X

Hit points – 67,100. Plating – 19 mm.

AA defense: 6×4 130.0 mm., 8×4 57.0 mm.

AA defense mid-range: continuous damage per second – 326, hit probability – 100 %, action zone – 4.0 km;

AA defense long-range: continuous damage per second – 270, hit probability – 100 %, action zone – 6.0 km;

Number of explosions in a salvo – 10, damage within an explosion – 1,890, action zone 3.5 – 6.0 km.

Maximum speed – 31.0 kt. Turning circle radius – 1160 m. Rudder shift time – 17.1 s. Surface detectability – 15.1 km. Air detectability – 13.4 km.

Available consumables:

Slot 1 – Damage Control Party;

Slot 2 – Fighter;

Aircraft:

Attack aircraft

Hit points – 1,090, cruising speed – 168.0 knots, size of attacking flight – 8, aircraft per squadron – 8, aircraft restoration time – 70 s, detectability range – 10.0 km, number of aircraft on deck – 16.

Rockets in payload – 4, maximum rocket damage – 4,750, armor penetration – 40 mm, chance to cause fire – 27 %.

Torpedo bombers

Hit points – 1,470, cruising speed – 124.0 knots, size of attacking flight – 8, aircraft per squadron – 8, aircraft restoration time – 81 s, detectability range – 10.0 km, number of aircraft on deck – 16.

Torpedoes in payload – 1, maximum torpedo damage – 6400, aerial speed – 35.0 knots, torpedo range – 6 km, torpedo arming distance 940 m.

Skip bombers

Hit points – 1310, cruising speed – 125.0 knots, size of attacking flight – 8, aircraft per squadron – 8, aircraft restoration time – 80 s, detectability range – 10.0 km, number of aircraft on deck – 16.

Bombs in payload – 1, bomb type – HE, maximum bomb dammage – 8,700.0, armor penetration – 54 mm, chance to cause fire – 49 %, skips count – 3.


Soviet carrier Chkalov, Tier VIII

Hit points – 51,700. Plating – 19 mm.

AA defense: 8×2 130.0 mm., 8×4 37.0 mm., 16×2 37.0 mm.

AA defense mid-range: continuous damage per second – 417, hit probability – 100 %, action zone – 3.5 km;

AA defense long-range: continuous damage per second – 116, hit probability – 100 %, action zone – 6.0 km;

Number of explosions in a salvo – 5, damage within an explosion – 1,470, action zone 3.5 – 6.0 km.

Maximum speed – 32.3 kt. Turning circle radius – 1,040 m. Rudder shift time – 13.2 s. Surface detectability – 13.6 km. Air detectability – 11.7 km.

Available consumables:

Slot 1 – Damage Control Party;

Slot 2 – Fighter;

Aircraft:

Torpedo bombers

Hit points – 1,470, cruising speed – 115.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 89 s, detectability range – 10.0 km, number of aircraft on deck – 9.

Torpedoes in payload – 1, maximum torpedo damage – 5,400, aerial speed – 41.0 knots, torpedo range – 6 km, torpedo arming distance 1,101 m.

Dive bombers

Hit points – 1,310, cruising speed – 125.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 89 s, detectability range – 10.0 km, number of aircraft on deck – 9.

Bombs in payload – 1, bomb type – HE, maximum bomb dammage – 8,700.0, armor penetration – 54 mm, chance to cause fire – 49 %.

Skip bombers

Hit points – 1,310, cruising speed – 125.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 89 s, detectability range – 10.0 km, number of aircraft on deck – 9.

Bombs in payload – 1, bomb type – HE, maximum bomb dammage – 8,700.0, armor penetration – 54 mm, chance to cause fire – 49 %, skips count – 3.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.


Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.

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