Public Test of Update 0.10.7: Round 1 + Developer Bulletin for Update 0.10.7

Public Test of Update 0.10.7: Round 1 + Developer Bulletin for Update 0.10.7

Captains!

It’s easier than ever to take part in the Public Test—you can now log in using your main account details. To do that, select “Public Test” in the Game Instance menu of the Wargaming Game Center. We have even more rewards prepared for you this time! Earn Community Tokens and exchange these for III Katori, rare permanent camouflages, containers with Tier V and VII Premium ships, and other useful items! Join the Test, earn rewards, and help us make the game even better!

Experience the “Dutch Cruisers: Part 2” event, a new Dockyard, and other exciting new features. Make sure to read the Developer Bulletin, and see you on the Public Test server!

Round 1 Schedule

Starts: Thu. 22 Jul. 18:30 CEST (UTC+2)
Ends: Tue. 27 Jul. 07:30 CEST (UTC+2)

Special Features of the Test

The rewards for activities on the Public Test Server may differ from those on the Live Server.During Public Test 0.10.7, all players will have access to Tier VI submarines, which they can play in Co-op and Ranked Battles in a 7 vs. 7 format. Tier VIII and X submarines can be obtained by completing combat missions.

The reward for completing the 24th shipbuilding phase on the Public Test server is 100,000 Coal instead of VIII De Zeven Provinciën.

Combat Missions and Rewards

Starting with the Public Test of Update 0.10.7, you’ll be able to earn Community Tokens by completing tasks. Community Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, Premium ships, containers with Premium ships, and other in-game items. All details about Community Tokens are available in a dedicated article.

Round
1
2
Play a Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.

Play three Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.

Complete two or more shipbuilding phases at the Dockyard.

Reward on the Live Server: 1x Wargaming container.

Fight three Ranked Battles playing a Tier X submarine.

Reward on the Live Server: 750 Community Tokens.

Complete a combat mission group in Ranked Battles:
Fight three Ranked Battles playing cruisers
Fight three Ranked Battles playing destroyers
Fight three Ranked Battles playing battleships
Fight three Ranked Battles playing aircraft carriersReward on the Live Server: 500 Community Tokens.
Reach Rank 1 in the Bronze League.

Reward on the Live Server: 300 Community Tokens.

Reach Rank 1 in the Silver League.

Reward on the Live Server: 700 Community Tokens.

Reach Rank 1 in the Gold League.

Reward on the Live Server: 1,000 Community Tokens.

Earn 2,000 XP in Ranked and Co-op Battles playing a Tier VI submarine.

Reward on the Public Test server: a Tier VIII submarine.

Earn 4,000 XP in Ranked and Co-op Battles playing a Tier VIII submarine.

Reward on the Public Test server: a Tier X submarine.

Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.

Starting Bonuses

The research prices for ships and ship modules will be substantially discounted.
Players will be able to reset Commander skills free of charge.If you’re joining the Public Test for the first time since Update 0.10.6, you’ll be awarded the following additional bonuses:
At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits; 30,000 Doubloons; and 90 days of Warships Premium Account.
50 signal flags of all types (except special signals) will also be added to your PT account.

How to Participate

https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867

Developer Bulletin for Update 0.10.7

IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.Please note: the rewards for activities on the Public Test server may differ from those on the Live Server.

Submarines

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Update 0.10.7 is going to introduce a special season of Ranked Battles that you’ll be able to participate in playing submarines! To prevent long waiting times in battle queues caused by many people trying to play submarines at the same time, submarines will only be available for limited rental periods in free random daily bundles.

The new ship type will also be available in Co-op Battles. This will allow you to check out the new mechanics in a more relaxed environment.

Commanders will receive a fifth skill tree specifically for submarines, and some of the skills of other ship types will receive additional effects that are designed to counter submarines.

Playing Submarines

They are fragile and stealthy hunters that are capable of traveling not only horizontally, but also into the depths. The diving depth of a submarine affects her detectability, viewing range, and interactions with other ship types and submarines. Submarines have four submergence levels: surface, periscope depth, operating depth, and maximum depth. Each submergence level needs to be used in a specific situation, and the penalties and bonuses of each level must be taken into consideration. The time that submarines can spend underwater is limited by their dive capacity. However, dive capacity can be gradually restored when a submarine is on the surface.

The main armament carried by submarines is acoustic homing torpedoes. The sonar ping mechanic will help you increase the potential effectiveness of your torpedo salvos. Hitting an enemy ship with a sonar ping temporarily activates acoustic homing on that ship. Torpedoes can ascend from the depths and home in on an enemy only with the help of an active sonar ping effect.

Emitting a sonar ping makes your submarine more visible, so be sure to consider this factor if the enemy is nearby.

Playing Against Submarines

Many destroyers and some light cruisers carry depth charges that can hit submarines that are lurking in the depth. Approach the approximate location of the submarine and release your depth charges using the G key.

Some battleships can call anti-submarine defense aircraft. You can choose that armament type by pressing 4. The camera rises and the reticle allows you to select an area within a 10 km radius from the ship. Aircraft will arrive and drop depth charges in this area shortly after selecting it.

A submarine on the surface or at the periscope depth can be hit with shells, ship-launched and airborne torpedoes, bombs, and rockets, as well as by ramming. If you detect a submerged submarine, its dive capacity will be depleted more rapidly.

Ranked Battles

Update 0.10.7 kicks off the Fourth Season of Ranked Battles.

Format

7 vs. 7
Tier VI in the Bronze League
Tier VIII in the Silver League
Tier X in the Gold League

Changes to Ranked Battles

You can participate playing rental submarines, which are available from free random daily bundles.
Ranked Battles statistics are now available in the profile summary. Distribution by league starts from the Fourth Season. Statistics for previous seasons are not available.
After qualifying, you can continue to play in the next league without waiting for the start of the next Sprint. If you reach Rank 1 in the Bronze League and successfully qualify, you can continue playing in the Silver League within the same Sprint.Details of the Fourth Season of Ranked Battles will be announced later.

Changes to Commander Skills

Since the latest Commander skills update, we’ve taken a close look at your feedback and compiled a huge amount of data that relates to the changes. We’ve made some balance tweaks and improved or replaced unpopular skills.

For example, for battleship Commanders, we’ve updated the mechanics of the Improved Secondary Battery Aiming skill and replaced Consumables Enhancements with Brisk, which now costs 2 skill points. Some skills have received additional effects that are intended to counter submarines.
When Update 0.10.7 goes live, all players will have a 100% discount on resetting Commander skills.You can learn more details about the updated skills during the Public Test and on our development blog.

Dockyard

With the release of Update 0.10.7,  VIII De Zeven Provinciën will become available for construction at the Dockyard.

Key features of the new Dockyard

Ship construction at the Dockyard comprises 24 shipbuilding phases. You can advance through these by completing Dockyard combat missions or spending 1,500 Doubloons on each phase.
In total, you can progress through 21 out of 24 shipbuilding phases by completing Dockyard combat missions. To finish building the ship, you’ll need to purchase three shipbuilding phases.
If you complete the construction of VIII De Zeven Provinciën by spending Doubloons, make sure to keep progressing through the Dockyard combat missions—completing each phase will bring you 250 Steel.[expand style=more] [/expand]
The rest of the rules remain the same as those for the previous Dockyard.

The reward for completing 24 shipbuilding phases on the Public Test server is 100,000 Coal instead of VIII De Zeven Provinciën.

The “Dutch Cruisers: Part 2” event

Update 0.10.7 continues to offer Early Access to Dutch cruisers. We’ve added a chain of combat missions that will bring you the following rewards when completed:
Unique Dutch Commander Klaas Janssen with the following enhanced skills:
For destroyers, cruisers, and battleships—Pyrotechnician: +1.5% to the chances of setting a target on fire when hitting it with HE shells (by default: +1%).
For cruisers and battleships—Expert AA Marksman: +35% to AA damage in the priority sector (by default: +25%).
The “Dutch Cruisers: Part 2” commemorative flag.Early Access: Dutch Tier IV, VI, VIII, and IX cruisers that hit the seas in Early Access with the release of Update 0.10.6 continue to be available in random and sequentially available bundles in the Armory.

When Update 0.10.8 goes live, Dutch Tier I–X cruisers will become available for all players to research.
Please note: the new Dutch cruisers and Commander Klaas Janssen cannot be obtained on the Public Test server.

Return of Missouri

Update 0.10.7 features an event that’s dedicated to the end of World War II. During the event, IX Missouri will become available for purchase in exchange for Doubloons.

IX Missouri was our first experience in creating a Tier IX Premium ship, and during her adjustment, the ship received excessively high Credit profitability compared to other Premium Tier IX ships. The existence of a large number of ships with such high profitability negatively affects the game economy.

Furthermore, it was often not the ship’s specifications and gameplay, but her excessive profitability that became the determining factor for players deciding which ship to take into battle. This resulted in some Captains playing IX Missouri more often than they planned.

At the same time, IX Missouri is one of the most famous historical ships, and we would like more players to have the opportunity to add the ship to their collections.

In the forthcoming update, IX Missouri’s base economic capabilities will be brought into line with other Tier IX Premium ships. Players who already own the ship at the moment Update 0.10.7 goes live will, on average, earn the same number of Credits as before—a permanent combat mission that applies an economic bonus to all battles will maintain the ship’s economic value for everyone who owned Missouri prior to this change.

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