Update 0.10.7: Submarines in Ranked Battles

Update 0.10.7: Submarines in Ranked Battles

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.

12.08.2021 05:00—08:00 UTC+8
2021-08-11 21:00—23:59 UTC
11.08.2021 05:00—10:00 MSK (UTC+3)
2021-08-11 02:00—07:00 UTC
12.08.2021 07:00—10:00 CEST (UTC+2)
2021-08-12 05:00—08:00 UTC
11.08.2021 03:00 AM—06:00 AM PT (UTC–7)
2021-08-11 10:00—13:00 UTC

The new update will go live some time after it’s been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.

The following new features await you in Update 0.10.7:
Submarines in Ranked and Co-op Battles.
The Rotterdam Dockyard prepared and ready for the construction of VIII De Zeven Provinciën.
Ongoing Early Access to Dutch cruisers.
A new season of Clan Battles.
Changes to Commander skills.Read on for more details about these and other changes!

If you read through this article carefully, you’ll find a gift! Share the article with your friends and Clanmates so they can arm themselves with all the essential info for this update!

Submarines in Ranked Battles

Ranked Battles Season 4 kicks off 1 week after the update hits the Live Servers.

In addition to the traditional four ship types, a new type—submarines—is joining the fight for Ranked glory in the new season.

Submarines have made quite a journey, having gone through six open and a gazillion closed tests since they were first announced back in 2019. Adding a totally new type of ship to World of Warships requires extended testing by a wide and stable audience in Random Battles. Testing them on a standalone server or in a special game mode would simply not give us a broad enough picture.

However, we don’t want to allow submarines to “surface” in the main type of battle directly—it’s essential that we ensure they are properly tested first. To perform the test, we’ve settled on Ranked Battles as the most suitable and closest equivalent of Random Battles. The new Ranked season starts a week after the update goes live, but submarines will be accessible immediately after the release of Update 0.10.7. Co-op Battles will give you an opportunity to try the subs out in a more relaxed environment and get prepared for the new Ranked season.

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Season features

A maximum of two submarines is allowed per team.
To prevent long queues from forming in the matchmaker, submarines will be rented out free of charge through random bundles from the Armory.
Commanders will receive a fifth skill tree for submarines, and some of the skills of other ship types will receive additional effects that are designed to counter submarines.You’ll also find a revamped interface in the Port, and there are updated rules for the season:
Ranked Battles statistics will be displayed in the profile summary. Distribution by league starts from Season 4. Statistics for previous seasons, broken down by leagues, will not be available.
After qualifying, you can continue playing in the next league without having to wait for the start of a new Sprint. If you make it to Rank 1 in the Bronze League and successfully qualify, you can continue playing in the Silver League within the same Sprint.


7 vs. 7
Tier VI in the Bronze League
Tier VIII in the Silver League
Tier X in the Gold LeagueLike in the previous season, battles will be split into six Sprints. The first Sprint runs for 1 week, and each subsequent one runs for 2 weeks. Each new Sprint starts immediately after the end of the previous one.


More details about the new season of Ranked Battles and submarines are available in a dedicated article.


We invite you to build VIII De Zeven Provinciën at the Rotterdam Dockyard! The ship is armed with eight dual-purpose 152 mm guns housed in four turrets. De Zeven Provinciën has access to the Repair Party and Engine Boost consumables, and she is equipped with the Airstrike armament. The ship’s guns have a medium firing range and high rate of fire.

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The rules of the new Dockyard are similar to those of the previous ones:
The construction process at the Dockyard comprises 24 phases.
You can advance through these by completing Dockyard combat missions or spending 1,500 Doubloons on each phase.
If you want to progress through shipbuilding phases at a discount, you can purchase Starter Packs: nine shipbuilding phases in exchange for 8,950 Doubloons, or three phases in exchange for 3,950 Doubloons.
The Dockyard combat missions span two updates—0.10.7 and 0.10.8. You can complete shipbuilding phases in exchange for Doubloons until the end of Update 0.10.9.
In total, you can progress through 21 out of 24 shipbuilding phases by completing Dockyard combat missions.
Completing shipbuilding phases will reward you with a container that drops a Tier V Premium ship, as well as Coal, Steel, Free XP, Elite Commander XP, days of Premium Account, Distant Voyages containers, and other rewards.
Upon completing the 24th shipbuilding phase, you’ll receive VIII De Zeven Provinciën in the War Paint camouflage, a Commander with 10 skill points, a Port slot, and a commemorative flag.If you complete the construction of VIII De Zeven Provinciën by spending Doubloons, make sure to keep progressing through the Dockyard combat missions—completing each phase will bring you 250 Steel.

Dutch Cruisers in Early Access

Early Access to our new ship branch is ongoing! To mark the occasion, we’ve added a whole chain of combat missions.

The first chain will become available 1 week after the update goes live, while those that follow will be unlocked each subsequent week.

Completing the combat missions will bring you the following rewards:
Unique Dutch Commander Klaas Janssen with the following enhanced skills:
For destroyers, cruisers, and battleships—Demolition Expert: +1.5% to the chances of setting a target on fire when hitting it with HE shells (by default: +1%).
For cruisers and battleships—Focus Fire Training: +35% to AA damage in the priority sector (by default: +25%).The “Dutch Cruisers: Part 2” commemorative flag.
The Dutch Tier IV, VI, VIII, and IX cruisers that hit the seas in Early Access with the release of Update 0.10.6 will be available in random and sequentially available bundles in the Armory. When Update 0.10.8 goes live, Dutch Tier I–X cruisers will become available for all players to research.

Clan Battles

Update 0.10.7 kicks off the Fourteenth Season of Clan Battles. You can expect to play Tier VI ships in a 7 vs. 7 format.
Starts: Wed. 18 Aug. 18:00 CEST (UTC+2)
Ends: Mon. 04 Oct. 22:00 CEST (UTC+2)

CIS 16:00 — 20:00 UTC
EU 17:00 — 21:00 UTC
NA 23:30 — 03:30 UTC
ASIA 11:30 — 15:30 UTC


No more than two aircraft carriers or battleships (or a combination of both) per team in total.
No more than three mercenaries per Division.
VI Admiral Graf Spee and VI HSF Admiral Graf Spee will not be accessible in Clan Battles.As the season rolls on, additional restrictions on the number of specific ships per team may be added.

More details about the new season of Clan Battles are available in a dedicated article.

Changes to Commander Skills

Since the latest Commander skills update, we’ve taken a close look at the extensive feedback we received from you and compiled statistics related to those changes. We’ve made some balance tweaks, as well as improved or replaced unpopular skills. Some skills have received additional effects that are intended to counter submarines.

Battleship skills
One skill point

The skill has been renamed “Demolition Expert.”
Bonus added: +15% to the fragmentation damage area of the main battery and secondary battery shells, as well as HE rockets and bombs, when firing at submarines.

Two skill points
Consumables Enhancements

This skill has been replaced with the “Brisk” skill, which provides the ship a 10% speed increase while she remains undetected.


Bonus added: +7% to the ship’s torpedo protection.

AA Gunner

The skill has been renamed “AA Defense and ASW Expert.”
Bonus added: +10% to damage inflicted by depth charges.

Three skill points

Added a new skill called “Improved Repair Party Readiness” that replaces the “Enhanced Anti-Torpedo Protection” skill:
Activated effect: –0.8% to the reload time of the Repair Party consumable each time your ship receives potential damage equal to 100% of the ship’s base HP.

AA Gun Aiming Expert

The skill has been renamed “Focus Fire Training.”
Bonus added: –10% to the reload time of the Airstrike armament (including the Airstrike with anti-submarine defense aircraft).

Four skill points

Added a new skill called “Furious” that replaces the “Brisk” skill:
Activated effect: –5% to the reload time of main battery guns and +5% to the dispersion of shells fired by enemies attacking your ship for each active fire on board.

Improved Secondary Battery Aiming

The skill has been renamed “Manual Secondary Battery Aiming.”
Added the following permanent bonuses:
−10% to the reload time of the secondary battery.
−10% to the dispersion of secondary battery shells.We’ve reworked the mechanics for the bonus that gets applied to the maximum dispersion of secondary battery shells fired at a priority target:
Activated effect: a gradual increase in secondary gun accuracy at a priority target when secondary battery guns are firing continuously. The maximum bonus to fire accuracy provided by the activated effect equals +50%. This can be achieved if the secondary battery has been continuously firing for 45 seconds.The accuracy bonus gradually decreases if the secondary guns haven’t fired for 15 seconds.
When the priority target is changed, the accuracy bonus provided by the activated effect instantly drops down to 75% of the accumulated accuracy.

Close Quarters Expert

Bonus removed: –10% to the secondary battery reload time.

Cruiser skills
Two skill points

The skill has been renamed “Demolition Expert.”
Bonus added: +15% to the fragmentation damage area of the main battery and secondary battery shells, as well as HE rockets and bombs, when firing at submarines.

AA Gun Aiming Expert

The skill has been renamed “Focus Fire Training.”
Bonus added: –10% to the reload time of the Airstrike armament (including an airstrike using anti-submarine defense aircraft).

Four skill points

The bonus to the main battery accuracy and ship speed is now activated if the number of visible enemy ships is equal or greater than the number of allies within the firing range of your ship’s main guns. The bonus will also apply when there are no enemies or allies within your ship’s main battery firing range.

AA Gunner

The skill has been renamed “AA Defense and ASW Expert.”
Bonus added: +15% to damage inflicted by depth charges.

Destroyer skills
Two skill points

Bonus added: +15% to the damage-inflicting area of main and secondary battery shells when firing at submarines.

Extra-Heavy AP Shells

The skill has been renamed “Extra-Heavy Ammunition.”
Bonus added: +10% to damage inflicted by depth charges.

Aircraft carrier skills
Four skill points
Hidden Menace

Bonus added: –50% to the height at which aircraft return to a carrier after an attack or upon pressing the F key. Squadrons will now soar up to a height where they are invulnerable to AA fire faster.

Demolition Expert

The skill has been renamed “Pyrotechnician.”Due to the arrival of submarines in Ranked Battles and the changes to Commander skills, you will be able to reset Commander skills and demount upgrades free of charge during Update 0.10.7.

Got a large collection of Commanders and want to reset all their skills at once?

Starting from August 12, after Update 0.10.7 is released for all regions, you’ll find a link to a special page where you can enable the option to automatically reset all your Commanders’ skills for free.


When the update goes live, a large post-war destroyer— X Ragnar—will join the fleet of available ships in the Armory. The destroyer is equipped with far-reaching artillery comprising four 152 mm guns housed in two turrets. Ragnar can boast of having a large HP pool and strong AA defenses but lacks torpedo armament. The ship has access to the Repair Party and Surveillance Radar consumables. She also has the Emergency Engine Power consumable at her disposal, which boosts her speed by 30%. Ragnar will be available for 27,000 Steel.

The Flying Fish permanent camouflage for X Franklin D. Roosevelt is now available in exchange for 3 Clan Tokens.

With the release of Update 0.10.8, III Katori will no longer be available for Community Tokens. However, you will still be able to get the ship for Doubloons.

Return of Missouri

Our special event that commemorates the end of World War II launches on August 27. During the event, IX Missouri will appear in random bundles that can be obtained in exchange for Doubloons.

IX Missouri was our first experience of creating a Tier IX Premium ship, and during her adjustment, the ship received excessively high Credit profitability compared to other Premium Tier IX ships. The existence of a large number of ships with such high profitability negatively affects the game economy. Furthermore, it was often excessive profitability rather than the ship’s specifications and gameplay that became the determining factor for players deciding to helm Missouri into battle more often than they would perhaps otherwise prefer.

At the same time, IX Missouri is a renowned historical ship, and we would like more players to have the opportunity to add the ship to their collections. In the forthcoming update, Missouri’s base economic capabilities will be brought into line with other Tier IX Premium ships.

Players who already own the ship at the moment Update 0.10.7 goes live will, on average, earn the same number of Credits as before—a permanent combat mission will apply an economic bonus to all battles played at the helm of IX Missouri.

To mark the event, we’re launching the Pacific War campaign on our website. You’ll advance through it from the perspectives of those who sailed through flooding and flame in the grandest naval encounters of World War II. More details will follow in a dedicated article.

To celebrate the event, we’ve also added:
A “Festive” permanent camouflage for IX Missouri.
“The Show-Me State,” “Mighty Mo,” “The Rebirth of American Sea Power,” “17 Years of Active Service,” and “Strength for Freedom” patches.
USS Missouri commemorative flag.
Commanders Neil Chesters, Brian Northcape, Fernand Lacroix, Frederik van Hendriks, Tomokazu Satomi, Aleksey Statsenko, John Duncan Morefield, and Yuen Xuanzhou.
Details of the event and info about how to grab the new content will be announced later.

Content Additions and Changes

We’ve added destroyer IX Groningen to the Dutch Tech Tree. She belongs to the same series as IX Friesland and both ships have identical characteristics. The new ship will be available for 1,000,000 Free XP in the Tech Tree. Alternatively, you can grab her for 19,300 Doubloons in the Armory.

Until the end of Update 0.10.7, all owners of IX Friesland will be able to replace the ship with IX Groningen free of charge in the “Inventory” section. More info on how to exchange the ships will be available in the game client.

We’ve added the following commemorative flags: Her Majesty’s Naval Toaster, Brazilian Imperial Flag, and Submarine Warfare Insignia.

Premium Ship II-IV containers have been added.

The following ships have been added for testing by developers, supertesters, and community contributors: III Von der Tann, IV Moltke, V Derfflinger, VI Mackensen, VII Prinz Heinrich, VIII Zieten, IX Prinz Rupprecht, X Schlieffen, X Incomparable, and VI Karl von Schönberg.

Legend of the Galactic Heroes: Die Neue These

The following content has been added to the game to mark our collaboration with Legend of the Galactic Heroes: Die Neue These
Free Planets Alliance and Galactic Empire expendable camouflages.
Hyperion permanent camouflage for VIII Baltimore, Triglav permanent camouflage for VIII Kansas, Brünhild permanent camouflage for VIII August von Parseval, and Barbarossa permanent camouflage for VIII Z-23.
Star Fleet, Reinhard Fleet, and Kircheis Fleet patches.
Legend of the Galactic Heroes container.
Commanders Reinhard von Lohengramm, Siegfried Kircheis, Dusty Attemborough, Frederica Greenhill, and Yang Wen-li, each with a unique voiceover.
Details on how to get this new content will be announced later.

Other Changes and Improvements

Several ships in a single bundle can now be previewed in the Armory.
The amount of RAM consumed by the game client has been reduced.
We’ve updated the videos in the Access Levels section.
The shape of the coastline and seabed on the Shards, Trap, New Dawn, and Tears of the Desert maps has been reworked. Ships will now be less likely to get stuck near the coast.
Remaining Premium Account time is now shown in real time.
Fixed an issue that caused instances of fire on the bow of IX Johan de Witt’s researchable hull to last for 30 seconds instead of the standard 60 seconds.
The “Battle!” button will no longer remain blocked at the start of a new Ranked Sprint.
Fixed an issue that removed the alternative color schemes for the permanent camouflages of VII Yukon and IX Tashkent.
Fixed the incorrect positioning of the camera in the Binocular view when all guns of a ship have been incapacitated.Fixed an issue that made it impossible for the guns mounted in the stern of VIII Constellation to fire in certain positions.
Other Improvements and Changes. For a complete list, please refer to Player Support.Thank you for being an attentive reader! Click “Collect Your Gift” to claim 1 day of Warships Premium Account. The day of Warships Premium Account will start immediately after you click the button.

You can claim the gift before: Sun. 05 Sep. 15:00 CEST (UTC+2)

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