Changes to the scoring with statistics points

Changes to the scoring with statistics points

Changes to the scoring with statistics points

In the “Ground Breaking” update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,we’re ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the “Ground Breaking” update released).

Ground vehicles, in all ground vehicle gaming modes:

Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 → 180 The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 → 200 (i.e. the full capture of the enemy point by two players previously granted by  (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each). The mission score awarded for successful active scouting: 3 → 5 The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 → 20 The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 → 60 The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scout’s intelligence has been increased: 15 → 20

Ships and boats, in all naval gaming modes:

The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 → 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer — 396 instead of 330) The mission score awarded for a captured point has been increased: 175 → 200 The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 → 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points) The minimum mission score awarded for a captured point has been increased: 58 → 67 The mission score awarded for destruction of an enemy has been reduced: 40 → 30 The mission score awarded for assist has been reducedу: 15 → 10

For aircraft in air AB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
Rank I: 1.7 → 2.5 Rank II: 1.6 → 2.1 Rank III: 1.2 → 1.4 Rank IV: 1.0 → 0.85 Rank V: 1.0 → 0.7 Rank VI: 1.0 → 0.65 Rank VII: 1.0 → 0.6

For aircraft in air RB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
Rank I: 1.3 → 1.7 Rank II: 1.1 → 1.2 Rank III: 1.0 → 1.1 Rank IV: 1.0 → 1.0 Rank IV: 1.0 → 0.85 Rank VI: 1.0 → 0.75 Rank VII: 1.0 → 0.65 The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.

For aircraft in air SB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
Rank I: 1.7 → 2.2 Rank II: 1.4 → 1.6 Rank III: 1.0 → 1.3 Rank IV: 1.0 → 1.0 Rank V: 1.0 → 0.9 Rank VI: 1.0 → 0.85 Rank VII: 1.0 → 0.8 Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 → 450 Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 → 300 Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 → 150 The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%. A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the “Ground Breaking” update has been corrected.

Other

The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved. A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed. A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didn’t require additional respawn points has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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