Anyone who plays video games encounters program errors sooner or later. These types of errors have hindered players since the emergence of the gaming industry. We are used to them and not-so-affectionately nickname them “bugs.” Bugs can be found everywhere, and World of Warships is no exception. Our project comprises millions of constantly updated lines of code, a huge amount of content, and a complex system of interactions between players’ computers and our servers. All this creates a multitude of relationships in which mistakes can occur. Today, you will learn about how we reduce the number of bugs that reach the main server and how we fix those that are overlooked.
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